![]() Some Role Skills have changed how they work in principle (e.g., Inspire affects all allied vehicles on the battlefield).Some Role Skills are now available from the very start of the battle.Skill cooldown time has been greatly reduced.All vehicle Role Skills are now easier to charge.To achieve this goal, we're reworking vehicle Role Skills in the mode. We want to add more variety in vehicle choices in Onslaught. Onslaught, our competitive mode, returns to the game with the newest Season of the Crimson Griffin! It features a series of improvements based on your feedback from the debut Season and offers up a bunch of exclusive customization items that we’ve added to the reward pool. In the meantime, join the Common Test and take these slow but sturdy vehicles for a spin! Onslaught Returns! We'll share more details about the Japanese tank destroyers and their gameplay in an upcoming dedicated article. There will be 33 perks in total, and each crew member will have six perks available, regardless of their major qualification. For example, Quick Aiming improves aiming time by 2.5% when fully trained, and Close Combat accelerates gun loading time by 2.5% at distances of 50 meters or less from the enemy when fully trained. Some of them have been improved others have received new features that will make them more effective. We’ve also updated many of the existing perks. Additionally, the major qualification level now affects almost all perks (excluding Brothers in Arms)- the higher it is, the stronger the perk effect. At first, their effect will be less noticeable, but the more you train the perk, the more its mastery increases. In the new system, all perks become available immediately once you start training them. And now, we're ready to share with you the next big change: the reworked crew perk system. Since then, we've been gradually moving forward, selecting and improving some of the ideas shown on the Sandbox server in 2021 that received positive feedback from you. In Update 1.18.1, the Sixth Sense perk became a special Commander feature, which was the first step in implementing changes to the crew concept. We are continuing to work on a comprehensive rework of crews in World of Tanks. Join the Common Test and help us improve these promising mechanics! Reworked Crew Perk System They open up new tactical opportunities that can shift the tide of any battle. Random events and dynamic cover are exciting and spectacular features that bring a fresh twist to familiar gameplay. We’re still working on night battles and dynamic water behavior, so these features will be available for testing at a later date. Some settings and various characteristics (e.g., random event timings, areas, etc.) that are relevant for the Common Test may change after the Common Test. They will be played in their entirety in terms of gameplay, but their individual visual effects may not be displayed in full quality. On low-spec devices, random events may be reproduced with loss of visual quality. Players with low-spec CPUs and graphics cards may experience some stability and performance issues (including FPS drops) when random events occur. Please note that random events may affect the performance of your devices as they include stunning visual effects. During the Common Test, they will undergo preliminary technical stability testing in Recon Mission. Random events and dynamic cover are brand-new features with unique mechanics and complex settings.
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